![]() ![]() Also, due to the nature of the game, replayability can be found in the simple fact that most of the puzzles can be cracked in a number of different ways. Though the campaign can be completed in under 15 hours, there are plenty of pieces of hidden art and other collectables to find along your way, ensuring replayability for the treasure hunters and completionists among us. Simply put, rather than working with the environment to reach a high spot, sometimes it’s much easier to just create some boxes and climb up yourself. While there may be a “proper” way to solve most of the puzzles that get thrown at you, a lot of them can simply be completed through sheer force of will or continuous trial and error, completely removing any thought process that might otherwise be necessary to finish a particular challenge. Because the puzzles mostly revolve around physics, a lot of them simply come down to getting to the other side of a high wall, or finding a way to keep a gate open long enough to pass through. The game calls for you to find an equal balance between your characters’ skills and abilities, many of which can be upgraded and expanded as you venture forth, but this isn't always as necessary as it might seem. In essence, Trine 2 is a physics-based puzzle platformer with some hack and slash action sprinkled in-between. As you venture further into their world, new elements of the plot are gradually revealed through objects such as poems and paintings that can be found in game. It may not be the strongest or most original plot, but it provides the necessary framework to establish the fantasy realm in which the characters live. Trine 2 tells the tale of three unlikely heroes - Amadeus, a wizard who can conjure and move objects, Pontius, a strong armed knight, and Zoya, a nimble thief - who must team up to save the kingdom in which they live by ridding it of evil. Fortunately for Nintendo fans everywhere, this game does harken back to the original, but it also provides enough information to welcome newcomers to the series as well. Trine 2: Director’s Cut is not only one of the first games available on the Wii U eShop, but it's also the first iteration of the Trine universe available on a Nintendo console. Trine was a platform, puzzle-solving, physics-laden co-op action game - yeah - and now Frozenbyte want to ditch "all the bad stuff" for Trine 2.It’s always a strange occurrence when the sequel to a hit game becomes available to a new community of gamers, especially when those gamers might have no prior knowledge of the series. Trine 2 includes online drop-in/out co-op, and the hardest challenge with it is always "level design." Trine is great for its "multiple choices" to obstacles. "Yeah, we're really excited about online co-op and we're keen to share the love. In Trine 2, everyone can experience the co-op fun - or inadvertent mayhem as it may sometimes be, especially with three players," said Frozenbyte CEO Lauri Hyvärinen. ![]() The studio is keen to be more ambitious with the second instalment of Trine having learnt lessons from the first and its feedback from critics and gamers. "We got tons of feedback from gamers and the press and we've taken that to heart - we want to keep all the good stuff and throw out all the bad stuff. That's the recipe in a nutshell," he said. ![]() "The locations themselves are completely new - it's a new adventure that's treading some unfamiliar ground. There has to be a castle of course, but it's made of ice. At one point the heroes must travel to the cloud city built on hovering islands in the sky."Ĭo-op's biggest hardship is in designing the world. And by support, I mean that the levels and the gameplay must be fun in both single-player and co-op." "Levels need to support co-op in addition to single-player and any number of characters on screen at once. "Luckily, I'm happy to say that our level designers have done a fantastic job so far and Trine 2 is going to be enjoyable for all players, no matter how many are playing. It's so fun that I'm spewing out marketing speak with ease, that's telling something!" joked Hyvärinen. The studio is going all out on visual upgrades as well. "It's a combination of new technology and amazing work from our art team: we have completely rewritten our technology and then added some nice new features on top of that, like additional lighting possibilities, new shadows, and support for all kinds of cool effects," explained the boss. ![]()
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